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  • Answer You - Mascot Design For Websites

    Drive Hordes of Traffic To Your Site
    Getting enough traffic to your site is the overwhelming problem for anyone new to Internet or Affiliate Marketing. When you consider that you may need 1,000 visitors or more to get one sale, then you begin to imagine the challenge that lies ahead. Why then do most of us fall in to the trap of looking for a quick fix? Despite the claims of some ebooks and software there really is no substitute for patience and hard work to achieve regular, steady income that only comes with capturing the trust and loyalty of your customer.It is important when starting that we do not spend all our hard earned cash on pay per click advertising, banner impressions or opt in lists. This is the main reason most new businesses fail, because if you start on a shoe string budget your mon
    volume.

    There’s little too say about the line style, there are as many styles as drawers out there… it can be rounded, sharp, thin, thick, variable, monotone… whatever you choose, try it to be coherent in the whole design.

    One thing you should never do is using pencil shading which is so typical in comics, mainly in the oldest ones (at the present time, the shading job is left more and more into the hands of the painter), doing this you will only get to ruin your image when you scale it.

    Color: schemes and style

    Before deciding the color scheme, ask them to show you the backdrop where they are going to use it, also ask if they prefer any color scheme in particular… generally they will tell you to use their corporative colors.

    If you are a novice, this color scheme selector can help you; even though you can always use some images you like and take samples to create your own, customized color library.

    The same applies to styles; there are as many of them as artists or public to whom is de

    Marketing to the Affluent - with Wine
    With its association to an affluent, sophisticated lifestyle, wine can make a good accompaniment when marketing to an affluent audience. However, I am not talking here about ordering expensive wine at a client diner. Wine can be used more creatively and productively to connect to this target audience.For example, wine proved to be a powerful marketing element for a startup magazine targeting an audience that is personally affluent and controls an enormous amount of money.BuySide magazine is a publication for institutional investors and money managers. When it was first conceived, it had to overcome what seemed to be a big drawback. Its founder, Gordon Holmes, lived in Sonoma, California, and insisted that the magazine be based near his home, far away from
    In this article we are going to see some general questions about mascots design for websites: composition, lines weight, file formats, styles and color schemes.

    Where are we going to use our mascot?

    This is the key question to start designing our character; it’s different to design one to include it in a website as a logo than to do it for a big scale printing.

    Usually clients give us an area in the site where we have to make the character fit, so we have to leave some space for the rest of the modeling.

    I suggest you to never start designing s character without knowing where is it going to be put. If it’s possible, make a screenshot of the website and print it; use it to create the first sketches. Otherwise you may encounter some surprises.

    Format, size and resolution

    When we design mascots for websites if I can choose I prefer to use bitmaps to vectors; it’s quicker and more comfortable if you have a Wacom. Generally I use bitmaps of less than 7000 x 7000px, depending on the computer you have you will be able to allow you to work with higher or lower sizes.

    Bitmaps: the size matters. Sometimes, even though we design for websites, the use for printing isn’t discarded, for example merchandising. That’s why when you will deliver a design of 200 x 200px it’s better to do it in the biggest size possible, and then scale it to the final size for two reasons:

    It’s more comfortable because you don’t have to pay much attention to little details. When you reduce the size, imperfections are deleted.

    You can charge extra money for the high resolution file, or offer it as an extra service.

    This is the general rule for choosing the format:

    Bitmaps: for presentation in monitor (web or multimedia) or printing up to 60 x 60cm at the maximum quality (300dpi) or 120 x 120cm at medium quality (150dpi).

    Vectors: for maximum quality printing at more than 60 x 60cm. For the resolution, use 72dpi for web or multimedia and 300dpi for maximum quality printing. If you use 150dpi, the print will have medium quality.

    Concept

    This is the more complex creative phase; we have to get the most information we possibly can about the company that hired us. To achieve this, the best thing we can do is to create a briefing or at least ask some questions like:

    What does the company do?
    Who are their competitors?
    What do they want to communicate?
    The audience to which is destined?
    There are no formulas… you just have to study the company and wait for the magic to arise, after that it will be question of technique at the time of shaping the concept. Here you will find some techniques in order to encourage creativity.

    Design proportions, character’s pose and silhouette

    Proportions are very important when designing for a website. Imagine that in the header of that website we just have 100px height… If we design a very thin mascot, at that size it will hardly be visible and we’ll loose all the face details. And the face is the main part.

    That’s why I almost always use the cartoon style when we design for a website. A character with normal proportions will work for a Marvel cover, but it will hardly work at 100px height, at least in a normal pose… The pose is also very important, it has to adapt to the space they give us.

    Lines: weight, color and style

    The lines weight is the thickness of the lines we use while drawing. We can use many different line weights in one design; the general rule is: use the thicker lines for the general areas; while you enter into details, start diminishing the weight.

    Example A: thin line, without any weight differences and colored line. the result is much more smooth, because it makes the color interior more important. I suggest doing this when you have to use the character at small scales.

    Example B: thicker lineart with weight differences. The result is more impressive. The problem when using this style at small scales is that the line “drowns” the volume; at more line weight, less color interior, this way you will hardly obtain a good volume.

    There’s little too say about the line style, there are as many styles as drawers out there… it can be rounded, sharp, thin, thick, variable, monotone… whatever you choose, try it to be coherent in the whole design.

    One thing you should never do is using pencil shading which is so typical in comics, mainly in the oldest ones (at the present time, the shading job is left more and more into the hands of the painter), doing this you will only get to ruin your image when you scale it.

    Color: schemes and style

    Before deciding the color scheme, ask them to show you the backdrop where they are going to use it, also ask if they prefer any color scheme in particular… generally they will tell you to use their corporative colors.

    If you are a novice, this color scheme selector can help you; even though you can always use some images you like and take samples to create your own, customized color library.

    The same applies to styles; there are as many of them as artists or public to whom is des

    Being Heard: Mental and Verbal Strategies for Getting Your Point Across
    "Psychologists have found that we are each more interested in knowing that the other person is trying to empathize with us … than we are in believing that they have actually accomplished that goal. Good listening … is profoundly communicative. And struggling to understand communicates the most positive message of all."--Difficult Conversations, Douglas Stone, Bruce Patton, and Sheila HeenWe all want to be heard. It's gratifying, empowering, and makes us feel valued. And in a difference of opinion, we want our side to be represented. We want others to get who we are and to hear our valid arguments, even if they don't agree with us–though, of course, we'd like that to happen as well.What we may not realize is that the best way to get
    ou have you will be able to allow you to work with higher or lower sizes.

    Bitmaps: the size matters. Sometimes, even though we design for websites, the use for printing isn’t discarded, for example merchandising. That’s why when you will deliver a design of 200 x 200px it’s better to do it in the biggest size possible, and then scale it to the final size for two reasons:

    It’s more comfortable because you don’t have to pay much attention to little details. When you reduce the size, imperfections are deleted.

    You can charge extra money for the high resolution file, or offer it as an extra service.

    This is the general rule for choosing the format:

    Bitmaps: for presentation in monitor (web or multimedia) or printing up to 60 x 60cm at the maximum quality (300dpi) or 120 x 120cm at medium quality (150dpi).

    Vectors: for maximum quality printing at more than 60 x 60cm. For the resolution, use 72dpi for web or multimedia and 300dpi for maximum quality printing. If you use 150dpi, the print will have medium quality.

    Concept

    This is the more complex creative phase; we have to get the most information we possibly can about the company that hired us. To achieve this, the best thing we can do is to create a briefing or at least ask some questions like:

    What does the company do?
    Who are their competitors?
    What do they want to communicate?
    The audience to which is destined?
    There are no formulas… you just have to study the company and wait for the magic to arise, after that it will be question of technique at the time of shaping the concept. Here you will find some techniques in order to encourage creativity.

    Design proportions, character’s pose and silhouette

    Proportions are very important when designing for a website. Imagine that in the header of that website we just have 100px height… If we design a very thin mascot, at that size it will hardly be visible and we’ll loose all the face details. And the face is the main part.

    That’s why I almost always use the cartoon style when we design for a website. A character with normal proportions will work for a Marvel cover, but it will hardly work at 100px height, at least in a normal pose… The pose is also very important, it has to adapt to the space they give us.

    Lines: weight, color and style

    The lines weight is the thickness of the lines we use while drawing. We can use many different line weights in one design; the general rule is: use the thicker lines for the general areas; while you enter into details, start diminishing the weight.

    Example A: thin line, without any weight differences and colored line. the result is much more smooth, because it makes the color interior more important. I suggest doing this when you have to use the character at small scales.

    Example B: thicker lineart with weight differences. The result is more impressive. The problem when using this style at small scales is that the line “drowns” the volume; at more line weight, less color interior, this way you will hardly obtain a good volume.

    There’s little too say about the line style, there are as many styles as drawers out there… it can be rounded, sharp, thin, thick, variable, monotone… whatever you choose, try it to be coherent in the whole design.

    One thing you should never do is using pencil shading which is so typical in comics, mainly in the oldest ones (at the present time, the shading job is left more and more into the hands of the painter), doing this you will only get to ruin your image when you scale it.

    Color: schemes and style

    Before deciding the color scheme, ask them to show you the backdrop where they are going to use it, also ask if they prefer any color scheme in particular… generally they will tell you to use their corporative colors.

    If you are a novice, this color scheme selector can help you; even though you can always use some images you like and take samples to create your own, customized color library.

    The same applies to styles; there are as many of them as artists or public to whom is de

    Want A Great Way to Stand Out and Not Blow the Budget!
    With the world changing hourly instead of daily or monthly and peoples attention spans becoming miniscule in this MTV world, how do I keep people's attention. You could advetise on televison, radio, billboards, direct marketing, plane advertising, or you could flood your market with flyers and brochures. If this sounds like your regular advertising venue, perhaps your not thrilled with your return on your investment.Large public companies have marketing budgets in the thousands and millions of dollars. Why do they spend so much on advertising. They do this because advertising is not a luxury but a necessity in todays business climate. Failure to do this increases your chance of insolvency. Not all of us even though we wish to do it, can afford too. It's similar t
    have medium quality.

    Concept

    This is the more complex creative phase; we have to get the most information we possibly can about the company that hired us. To achieve this, the best thing we can do is to create a briefing or at least ask some questions like:

    What does the company do?
    Who are their competitors?
    What do they want to communicate?
    The audience to which is destined?
    There are no formulas… you just have to study the company and wait for the magic to arise, after that it will be question of technique at the time of shaping the concept. Here you will find some techniques in order to encourage creativity.

    Design proportions, character’s pose and silhouette

    Proportions are very important when designing for a website. Imagine that in the header of that website we just have 100px height… If we design a very thin mascot, at that size it will hardly be visible and we’ll loose all the face details. And the face is the main part.

    That’s why I almost always use the cartoon style when we design for a website. A character with normal proportions will work for a Marvel cover, but it will hardly work at 100px height, at least in a normal pose… The pose is also very important, it has to adapt to the space they give us.

    Lines: weight, color and style

    The lines weight is the thickness of the lines we use while drawing. We can use many different line weights in one design; the general rule is: use the thicker lines for the general areas; while you enter into details, start diminishing the weight.

    Example A: thin line, without any weight differences and colored line. the result is much more smooth, because it makes the color interior more important. I suggest doing this when you have to use the character at small scales.

    Example B: thicker lineart with weight differences. The result is more impressive. The problem when using this style at small scales is that the line “drowns” the volume; at more line weight, less color interior, this way you will hardly obtain a good volume.

    There’s little too say about the line style, there are as many styles as drawers out there… it can be rounded, sharp, thin, thick, variable, monotone… whatever you choose, try it to be coherent in the whole design.

    One thing you should never do is using pencil shading which is so typical in comics, mainly in the oldest ones (at the present time, the shading job is left more and more into the hands of the painter), doing this you will only get to ruin your image when you scale it.

    Color: schemes and style

    Before deciding the color scheme, ask them to show you the backdrop where they are going to use it, also ask if they prefer any color scheme in particular… generally they will tell you to use their corporative colors.

    If you are a novice, this color scheme selector can help you; even though you can always use some images you like and take samples to create your own, customized color library.

    The same applies to styles; there are as many of them as artists or public to whom is de

    Do Your Employees Really Enjoy Working For You?
    Did you know that 95% of pharmaceutical employees respond favorably when asked about their product and services at their organization? (source: TrainingMag Aug/06).What are the key reasons why employees leave?The 10 most frequently mentioned issues that employees say companies do poorly are:• Poor management--uncaring and unprofessional managers; overworking staff; no respect, not listening, putting people into the wrong seats on the bus; speed over quality; poor manager selection processes.• Lack of career growth and advancement opportunities--no "perceivable" career paths; not posting job openings or filling from within; favoritism or unfair promotions.• Poor communications--problems communicating top-down and between depart
    e cartoon style when we design for a website. A character with normal proportions will work for a Marvel cover, but it will hardly work at 100px height, at least in a normal pose… The pose is also very important, it has to adapt to the space they give us.

    Lines: weight, color and style

    The lines weight is the thickness of the lines we use while drawing. We can use many different line weights in one design; the general rule is: use the thicker lines for the general areas; while you enter into details, start diminishing the weight.

    Example A: thin line, without any weight differences and colored line. the result is much more smooth, because it makes the color interior more important. I suggest doing this when you have to use the character at small scales.

    Example B: thicker lineart with weight differences. The result is more impressive. The problem when using this style at small scales is that the line “drowns” the volume; at more line weight, less color interior, this way you will hardly obtain a good volume.

    There’s little too say about the line style, there are as many styles as drawers out there… it can be rounded, sharp, thin, thick, variable, monotone… whatever you choose, try it to be coherent in the whole design.

    One thing you should never do is using pencil shading which is so typical in comics, mainly in the oldest ones (at the present time, the shading job is left more and more into the hands of the painter), doing this you will only get to ruin your image when you scale it.

    Color: schemes and style

    Before deciding the color scheme, ask them to show you the backdrop where they are going to use it, also ask if they prefer any color scheme in particular… generally they will tell you to use their corporative colors.

    If you are a novice, this color scheme selector can help you; even though you can always use some images you like and take samples to create your own, customized color library.

    The same applies to styles; there are as many of them as artists or public to whom is de

    Don't Suffer From Information Overload
    Let me ask you: Do you pay for information and training to help your business? Do you use the information you paid for? I hope you do and you're not one of the 90 - 95% of those who don't.If you are in the 90 - 95% or are sometimes overwhelmed by all the information you are trying to learn then here are some tips to help you overcome your information overload: Don't focus on what you don't know. No one knows everything and we all had to start from scratch at some time in our lives. If you keep focusing on what you don't know it will just hold you back. Do focus on what you do know. You probably know more than you think you do and you knew enough to get more information to help you. So, start w
    volume.

    There’s little too say about the line style, there are as many styles as drawers out there… it can be rounded, sharp, thin, thick, variable, monotone… whatever you choose, try it to be coherent in the whole design.

    One thing you should never do is using pencil shading which is so typical in comics, mainly in the oldest ones (at the present time, the shading job is left more and more into the hands of the painter), doing this you will only get to ruin your image when you scale it.

    Color: schemes and style

    Before deciding the color scheme, ask them to show you the backdrop where they are going to use it, also ask if they prefer any color scheme in particular… generally they will tell you to use their corporative colors.

    If you are a novice, this color scheme selector can help you; even though you can always use some images you like and take samples to create your own, customized color library.

    The same applies to styles; there are as many of them as artists or public to whom is destined. Think about the sensation that you want to transmit.

    Example A: hard brushes, contrast between shades and lights, saturated colors give more sensation of aggressiveness… this would be great for a teenager public.

    Example B: soft brushes, little contrast between shadows and lights, pastel colors; this gives a warmer sensation… this would be used for a childish public.

    If you are an advanced Photoshop user you might already know how to change the color schemes of a finished design, if you don’t, it’s always useful to make a color sketch before the final design, that way if there are any corrections to do (there are always corrections to do), you will save a lot of time.

    Final image optimization

    There’s a quite simple rule: if they are smooth colors, it’s better to save for web in GIF format, if there are degraded colors the best thing to do would be use JPG format (60% of quality should be enough).

    For further details, I recommend you to take a look at the post about website images optimization.

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